To the detail and historical severity, they join one high degree of difficulty and a learning curve to condizer. In terms of contents, beyond the characteristic multiplayer of gnero, the game offers two campaigns, divided between Soviticos and Nazis.Estas campaigns is organized by missions, the disponibilizadas missions goes being consonant our victories. That is, we have to reach a minimum number of victories to unblock the next set of missions and so on. Each unit has joint a base of functions, complemented by functions special, as the capacity to place mines in the land or to excavate trenches. As commanders, we have still the hypothesis to ask for to a diverse number of strategical supports and reinforcements.
Artificial Intelligence has much of merciful little. In Frontline: Fields of Thunder, exactly small errors can result in great catastrophes. Our flanks are always in danger and it never has that sensation of that we have the perfectly controlled situation. However, for a game that if it affirms extremely as rigorous, it has a certain trend to accumulate it of units without any type of apparent formation, what in certain heights it breaks the immersion of the game. The scenes are drawn of linear form, what it finishes for becoming uncurling of the missions extremely previsible, not becoming them exactly more easy. The detail continues good very, helped for the physics who knock down trees and sebes. The presentation of Frontlines: Fields of Thunder is ugly.
The use in surplus of the boxes of text sufficiently ruins the presentation of the game and confuses a little in the jogabilidade. The chamber of game of – us a somewhat distant vision, but that it finishes for mitigating the graphical simplismo of the units. The effect special also badly are produced, ruining still more the grafismo of the game. The sonorous band, is not badly, but destoa constantly with the rhythm of the game.
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